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ChronoNomad

19 Game Reviews w/ Response

All 98 Reviews

I think I could really enjoy this game...

...if the controls weren't so infuriatingly buggy. It looks and sounds beautiful, but every action from walking and jumping to shooting the claw glitches on a regular basis. Half of my button presses and mouse clicks are completely unresponsive.

First, Skinny won't stop walking. Then he won't jump or shoot the claw, but when he finally decides to do it the same command happens repeatedly. Watching him jump or fire the claw half a dozen times in rapid succession is really annoying. I didn't have any trouble with the wall jumping, except for when it glitched--then it became impossible. I don't know why it's so buggy, and I've tried a lot of different methods of playing the game to make it better, but nothing seems to fix the issue.

I really want to play this game, but it's simply unplayable with all these control problems. Other folks don't seem to be having these issues, but that doesn't help me. It's a shame, really. I had to quit playing in the Waterway (repeatedly) because I couldn't even work my way up and out of a chasm. I really hate giving up, but I wasn't given a choice. Well, at least I managed to play long enough to earn the first medal. All I can say is - if you're reading this - I hope it works better for you than it did for me.

AtmosGames responds:

I'm sorry about that ChronoNomad. I really am. I wish I knew what to do! :(

Good game, but there's one enormous plot hole...

The is interesting, though not really much of a game when compared to similar titles. Only two choices per tree makes for a very streamlined experience, but in this case I don't think that's such a good thing. One thing I did not enjoy was being forced to start all the way back at the beginning after each ending, mainly because there is so much text to cycle through. That's a lot of excess clicking despite the fact that it may be standard for interactive visual novels. My best suggestion would be to allow for more text per page in order to reduce the overall number of pages, ergo fewer clicks.

<<Don't read the rest of this review if you haven't played the game yet as it contains spoiler material>>

Okay, on to the plot hole so big you could drive a Mac truck through it. I shot the groundskeeper outside the house. He was dead. I took his key. I pondered being arrested for murder briefly before entering the house through the front door. Further along, I pulled the lever to the right of the door at the end of the passage. I fell into the hole and was knocked unconscious, awakening a bit later in the room with Orion. After we pushed the metal door open, who did we run into? That selfsame groundskeeper that I had put a bullet in and left as mulch for the yard. Whoops! Quite the continuity conundrum, and it left me feeling disappointed.

To fix that issue you would either have to A) not let the player shoot the groundskeeper at all, B) make the gunshot of the non-lethal variety, or C) have some other character come into contact with the player and Orion later on. Any of those options would repair the overall integrity of the story.

tenentenen responds:

Yeah, but The detective isn't a doctor, it's a stretch, but it's PLAUSIBLE that Marsh THOUGH Norm was dead, and yet he was not.

But yeah. it's a flaw.

Aptly named

I must admit, I really like the less-is-more stance that this game takes. Single-button controls, and an easy to understand premise. Incredibly simple in theory, but a whole lot trickier than it originally seems. The difficulty curve is quite impressive.

Level progression is quick; you either kill a caveman... or you miss and start all over from the beginning. You can get in quite a few plays in a matter of minutes, which is good since it's easy to foul the whole thing up on higher levels, not to mention just plain blowing a good drop early on by having a twitchy button-pushing finger.

Snagging a few medals for playing always makes for a nice incentive, too. Thanks for a fun and interesting diversion! I can't say I've played anything quite like this here on Newgrounds before, either. I look forward to seeing what else you come up with in the future.

tomdeaap responds:

Haha thanks! Really enjoy these positive reactions!

Not perfect, but then...what is?

I enjoyed this long enough to snag each of the medals in turn. It was interesting and engaging, though I heartily concur that increased walking and map scrolling speeds would be a solid plus to make things progress a bit faster. Your game is an entertaining pixel-based romp, and it frankly accomplishes precisely what it purports to. To that end, well done!

The menu options were maybe a little clunky, and I did find myself accidentally exiting shops a couple of times. Oh, and what was up with the menu arrows pointing at non-option lines? Yeah, kind of minor and mainly aesthetic issues, but every little touch matters. Anyway, thanks for creating such a fun little time-waster...with medals!

kcnh responds:

Thank you for your review!

Best one yet!

Your Freakin Rooms puzzles are always pretty good, but this one is the best so far in my opinion. It's not quite as hard as Yellow Blocks Escape, but it's still pretty tricky. I think I found everything, including all ten coins.

I'd like to hear some sound effects and maybe even a little soft music in the background of these, too. Adding some good sound would really increase the overall playability. It's excellent now, so just imagine how good a little sound could make it! :) Either way, these just keep on getting better! I can hardly wait to try the next one!

Duderuud responds:

Thanks :) I've been thinking about sounds, but they just bring more work and bigger file sizes, I'm still not sure whether adding sound is worth the effort. I might just try it in the next game ;)

Thanks again!

Incredible!

One of the absolute best games I've ever played here on Newgrounds. Period.

Where do I even begin? It's fun to play, and the concept is quite original! It looks extremely nice, and the sound is fantastic! The voice acting is also quite good.

I don't have one single bad thing to say about this Flash game. I look forward to finishing this awesome story in the near future. Can't have *too* much of good thing...right? ^-^

Krinn responds:

I'll do my best to get Sonny 2 out as fast as possible :D

- Krin

Fun game - nostalgic music!

In the Sheepdog's game, I recognized some music from the old Sunsoft game, Lemmings. I didn't recognize the music in the Demon stage, but the Helicopter stage sounded VERY familiar....I just can't think of what it is! This game is quite fun, no matter what some people *ahem!*hellraiser111689*ahem!* think! =^-^=

Denvish responds:

LETSA GO!!!!

Pretty fun

I ended up getting all "A" rankings - even for Leonard Nimoy's song about Bilbo Baggins. Dude, that was so funny....I hadn't heard that song in soooo long! Just the fact that it was in there made this worthwhile! The only thing that was odd was that the arrow/space bar timing seemed totally random. Not really in time with the music at all, but hey - it was fun! Thanks for another fun game, Games of Gondor! I just saved a bunch of money on car insurance by switching to Geico!

Kapungo responds:

Wow, I've gotta congratulate you on being the first to Get an 'A' on the Super Secret Bonus Song... whose identity you shouldn't have revealed in your review. XD

But never mind, thanks very much for the top notch review! :D

Awesome game!

Very cool game, although sometimes frustrating! Some levels I thought would be easy would take me a couple dozen tries, and some of the ones that looked tough, I'd nail almost right away! Definitely a game the requires a lot of luck, as well as skill! I finally stopped after getting to like level 19. Out of curiousity, how many levels are there?

Glaiel-Gamer responds:

25 so far.

I'm just a guy who enjoys a wide variety of artistic pursuits, both professionally and in my free time. Please check out my musical repertoire, and if you have any questions or comments, don't hesitate to leave a review or send me a message.

Age 48, Male

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Joined on 2/10/05

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