The song itself is quite simply phenomenal, and Finn already knows how much I respect his talent! The background images and animations are also ridiculously impressive.
That said, the character appearance and animation leaves much to be desired, and is quite honestly the weakest part of the presentation. But hey, you're still really young and have lots of time to learn and grow and improve your illustration and animation abilities! So don't give up, and I look forward to watching you improve over time. Let me offer up a few helpful hints:
Really study images of the human body in order to get better at drawing people. While I've certainly seen worse proportions, the male and female within the video are incredibly stiff and possess some very unrealistic features. From the back view, the back itself extends too far upward and almost gives the appearance of having a hump, which I do not believe was intended. Your hands and shoulders are way too rounded; once again, study those aspects and smooth them out in a more realistic way. Arm and leg movements are also really stiff and awkward at this point. And finally, when viewing the head and neck from behind, the neck would continue up past the back of the head rather than the other way around, like it is here.
Having a really amazing song and gorgeous backgrounds boosted my overall score quite a lot, but had I gone strictly by the merits of the characters and character animations alone it would have been a much different story. When those aspects come together in a more harmonious way, you're going to have a seriously killer repertoire. Best of luck going forward! :)
Thanks! I tried to add my usual humor in it as well.. like Bea Hogg as the girl's name
This is quite simply the best PSA I've seen since Dumb Ways to Die first earwormed its way into my heart! Incredibly well animated, with excellent visuals, music, and sound effects backing up the brutal action. There was clearly some inspiration taken from series like One Punch Man and classic Dragon Ball Z, which makes for quite an interesting mix in the world of Pokémon. Very kind of you to give the fine folks of Newgrounds the perfected version, too.
Nice protection and avoidance tips. Mosquitos are annoying enough to begin with, but the Zika virus is some seriously bad business. What the world needs is more dragonflies to help control the buzzing bloodsucker population!
Oh, man...this is so good! Made me smile and actually laugh out loud. Thanks for making my day.
The art and animation style are excellent, as are the sound effects and music. The whole thing comes together just right and is thoroughly engaging. Also a very fun and unique take on the whole Zombie Apocalypse idea that's totally been done to death but somehow never gets old.
Stanley is quite the hero and I'm sure we would all love to see him again, but the story is just as good as a standalone project. Bravo! Looking forward to future submissions.
This is a pretty fun and rather unique game, especially considering how incredibly arbitrary the whole process actually is. I'm still not entirely sure if there's some sort of condition that needs to be met in order to find the Schrödinger-like cat in the box alive or dead, or if it's just as random as the cat effects you get by hitting the spacebar. Nevertheless, it is indeed quite challenging, sometimes frustrating, and generally kind of cute...in a dark and strangely morbid way.
The backgrounds, animations, and other moving parts look very nice and feel natural. The music, while highly limited and decidedly repetitive, sounds fine and serves an interesting purpose by reversing while the spacebar is held down. Sound effects, while also fairly minimal, are nonetheless effective and appropriate for the tone of the game. Besides the technical and aesthetic elements, it's always great to earn a couple hundred medal points! I know it's an extra draw for me, at least.
I did come across one weird medal glitch while playing, so I figured I would take a moment to report it here. During my initial playthrough, I earned all the stars for every level as I completed them, and when I finally got through the 30th level it was the TASK 2 medal that popped all by itself. After that I finished TASK 3, then had to play the game over from the beginning to finally get TASK 1 to activate. Obviously, if someone earns more than one of the medals on a single run through all 30 levels, they should get all the medals they've earned.
Overall, I would have to say that this is a solid Puzzle game, despite its unique reliance on luck. Some skill is indeed required, and simply tapping the button without any kind of analytical thought process going on won't get the job done.
Besides, the idea of cats doing all kinds of crazy stuff while you're not observing them is totally symbolic and 100% accurate. Great job and congratulations on landing on the Front Page!
Cute and quirky, but loves to freeze up on me and has done so across several attempts. I may never be able to finish the game itself if that keeps happening. The premise is very bizarre of course, just like the myths themselves, and your one of a kind art style is always uniquely enjoyable. I've generally become accustomed to your particular style of music, but some of the tracks here actually gave me a headache. :P
The gameplay leaves something to be desired, and not knowing which enemies can be killed using the sword or need to be jumped on is more than a bit bothersome. Controlling Pegasus is ridiculously awkward, though I suppose that was intended to ramp up the difficulty of the "race" against the Sphinx. In a more straightforward race based on speed rather than gathering golden olives, Pegasus would win without even trying.
Death comes quickly and easily, but then you're right back into things with another chance, so dying in and of itself means very little in most stages. There are some silly little Easter eggs sprinkled here and there, and it's always nice to earn medals.
Not a bad game, though I would probably offer up at least another half star if I could play without those frustratingly random freeze-ups. FYI, the browser I use is Chrome and there was nothing else going on in the background at the time. Hope that helps!
A well made game that relies too much on the luck stat. I can't really say that it's a very original idea, which I'm sure you already know since you've used this same formula before, but at least it's done well enough to be interesting. And there are medals to earn, which is a nice bonus. The game looks quite nice, the background music is really relaxing, and it has one hell of a difficulty curve. Maybe instead of "Easy, Medium, and Hard" the levels should be named "Entirely Possible, Not So Much, and All But Impossible."
Skill is absolutely a part of the game, but in the end simply moving on to the next level requires inordinate amounts of luck, as well. Moving on to the 3rd level in the Medium bracket should not take numerous repeated attempts...that's just frustrating and really hampers the game's overall level of playability.
I also kind of thought there would be more to the constellation theme of the game, like actually trying to make certain ones out of crystal chains, but ultimately it's just a naming convention gimmick, so that was a little disappointing. Ah, well. The game is good, but could certainly be improved upon. Three and a half stars from me.
Straight out of the gate, I really love the upbeat nature of your track! That trumpet-like synth is total cheese, and therefore comes across as pretty silly in the mix, but I can't help enjoying it a little despite myself. Your kick has some punch to it, which is always good, but the snares and claps end up getting lost in the mix. While the beat could do with a bit more presence at times, it nevertheless serves to drive the song forward as it should. But overall, I find the mixing here to be quite solid.
You've got some really fun and cool elements in here, and I really enjoy what you've done with the Formant. That does happen to be something of a favorite of mine, and while I get called out whenever I use Sytrus presets, those same people also tend to admit that my Formant sounds good. Anyway, I really like how you've manipulated it here.
And man, I generally quite like the bass you chose for this, and while I know what you were going for around 1:37, that particular bass instrument makes the timing sound slightly off. I think it may be the instrument's attack, which seems to be just a little too slap-ish for that particular section. But as I've said, I can see what you were trying to do, and I love it...with another bass.
What this track seems to be missing is true cohesiveness between each section, so the structure comes off as a bit lackluster. But man, is it ever fun to listen to! You've made a super upbeat song that has a few flaws, but I really enjoy the ride every single time. In fact, I'm listening one more time before I finish up here because, well...it quite simply puts a smile on my face!
Best of luck in your match-up against MrKoolTrix in the Round of 32! I have no doubt that it's going to be a really intense battle between you two. I am very much looking forward to your next offering to the Audio Deathmatch. Fight on!
7.7 out of 10
Now, I know that you started out feeling a whole lot of pressure, first of all because Peaks earned you the highest scoring Audition track, and second because you were immediately matched up against the daunting team of bassfiddlejones & joshgawaldomusic. That much is perfectly understandable, and I cannot fault you for cursing the heavens over such a fate and unleashing the occasional primal yell. Regardless, you pulled yourself together and made another superb track for the Round of 64. I was just as sorry as anyone to see you exit the arena, but now that you're back in I am eager to hear what awaits us from here on out!
Okay, enough about that. On to the review!
Straight out of the gate, we have this very deep yet chill bass-y progression. While, at first listen, it sounds as though there's some sort of unintended popping going on at certain points, upon further inspection I believe that to be the introduction of percussion, due to its rhythmic nature. Next we have that high pan flute, which is quite beautiful, but does seem to have a little too much presence since those especially high frequencies come across as almost painful when listening through my headphones headphones. While switching over to speakers works a bit better, I still believe that there's an overabundance of loudness within the first 28 seconds. A softer combination could have made for a more dynamic and somewhat less harsh-sounding intro. After that, moving on to the fuller, more naturally louder section at :29 would have made an even bigger impact.
On the whole, this track possesses a really relaxing, chill sort vibe. The exception, of course, comes in around 1:21 when the music takes a darker turn. While I found the glitch to be just a bit startling at first, upon subsequent listens I have grown quite used to it and ultimately enjoy the break. It works quite well as a transition, and while that isn't always the case and glitch can easily be overused to the point where it loses effect, that doesn't seem to be a problem here.
You yourself have already brought up the fact that this track is an amalgamation of ideas, ultimately sacrificing a certain level of cohesion, and while that isn't usually the best plan of action within a contest like you, I can't help but feel as though you've managed to pull it off...for the most part. Your transitions are the real workhorses here, tying together each individual section in surprisingly convincing ways. You are indeed to be commended for such a feat, but the fact remains that some parts feel more well-connected than others. You are obviously prepared to accept that reality completely, so I feel that no more need be said.
Moving on to a few more of the inherent issues, there's a whole bunch of popping going on from 3:15 to 3:23. While this is glaringly obvious with headphones, it's a bit more subtle coming out of my speakers. Either way, that is definitely a problem that needs to be addressed, and while the synth itself shouldn't cause that kind of anomaly, it seems to be more attached to the long release or echo/delay that was applied.
And that pretty much brings an end to the constructive feedback portion of our review! I hope that you haven't already heard all of this a dozen times over, but I try not to read and therefore bias my own reviews by looking at those of others. I also prefer to write them live, which gives me an opportunity to listen a few more times as I really dig into the material at hand. May you find this feedback helpful going forward, and best of luck to you in the Round of 32!
9.25 out of 10
> "Next we have that high pan flute, which is quite beautiful, but does seem to have a little too much presence since those especially high frequencies come across as almost painful when listening through my headphones headphones"
Headphones headphones? Am I supposed to need those to hear it shrieking like everyone insists it is instead of singing like I hear it is?
Lack of cohesion is generally more or less of an unavoidable accident for me, because it'll just be that I try to make the next sensible section of a track but then 30 minutes later it'll be completely different from how I originally envisioned it and welp no turning back now. Reprimanding it with transitions was all I could do - good thing it happens enough that I've had tons of practice :P Somehow I need to figure out how to avoid that
The culprit of 3:15 was the tempo change. I was waiting for someone to bring it up. I tried may things to get the popping to go away but unfortunately my synths reacted very strangely to tempo adjustments.
Hey thanks for the review and thanks for being awesome and stuff :) I'll see what I can do this next round, not sure what will happen
There is some really catchy stuff going on in this track, at least from my perspective. Admittedly, some of the instrument combinations are highly unorthodox, but since I tend to believe that one of our jobs as musicians is to break free of the normal schema of ideas and try new things, regardless of how well they may or may not work, I applaud your quite obviously extensive efforts. If I have learned anything about you at all over the past several months, it's that you have a lot of unique ideas percolating up inside your gray matter.
Let's start with your choir, for instance. While many of those quite sudden note shifts are jarring and decidedly unreal early on in the mix, when the other instruments start filling things out, it becomes much less noticeable. Next, the saxophone. That tends to be a pretty undervalued instrument, and it can admittedly be hard to make sound convincing, but I felt that you used it to good effect most of the time. The only part that I found to be particularly jarring was the sax that comes after the pause around 5:50, and while it's certainly a novel idea, it just doesn't really work for me as an effective transition.
There are so many different elements found herein, it's really difficult to even know what to focus on in a review. I do see that the more dissonant string ideas have been touched upon, and I find myself being of two minds about them, myself. For instance, the one at 3:05 sounds okay as it is, but I can't help but think that an extra note between the other two might have sounded even better by alleviating just a little bit of the dissonance.
As far as the percussion goes, while I do believe the early drums could have benefited from a bit more presence, listening with my headphones the only spot where they really feel too soft is between 1:44 and 1:55. At that point, the percussive velocities have increased enough to compensate for the louder instrumentals. The rock drums have no trouble owning their presence within the mix, whatsoever. I find myself quite enjoying the drum beats you've got going on, from front to back.
Well, I ultimately don't want to bog you down with too much exposition, but you've done a pretty darn solid job here in my estimation. Is it your best? Probably not, but it's an important stage in your musical journey, and a very nice addition to your repertoire. Besides, your best is yet to come!
7.72 out of 10
That is one cute af third eye cat! Nice job, man.
And he seems to have beaten that slowpoke Link to the Triforce. Burn!
Yeah, I wonder what his wish will be?
I guess klinikum hasn't been binge-watching Daredevil on Netflix...
Congrats on being Frontpaged yet again, man! Am I just supposed to write a short one-liner comment? Damn, I'm not very good at that. Suffice to say, it looks just like him! Loving the overall style and how appropriately beat up you made him here. Those angry Irish blokes really made a mess out of him.
So many references! I think I'll be the first one to name them all, though I'll admit, I had to really scan the old memory banks to come up with the one on the bottom right that's been stumping everyone. In fact, I think it was the first anime OAV I ever rented from Blockbuster Video back in the day... o_O
Final Fantasy VII, Akira (Tetsuooo~!), good ol' Spike Spiegel from Cowboy Bebop, DragonBall Z, Ghost in the Shell, Tank Girl, Gorillaz album cover from Demon Days (silhouette version), 60 billion double dollar wanted poster for Vash the Stampede a la Trigun, Tokyami, NERV logo from Neon Genesis Evangelion, Jet Set Radio Future, and--last but not least--Ninja Scroll!
Sally's name doesn't seem to fit her persona, but that's what makes it fun. Epic scythe design, incidentally. Gotta love a well-made reaping tool. Strategic use of light, shading and shadow play make the imagery especially dynamic. You've got a real way with eyes, man. Love the simplicity of the logo and its message, very nice touches.
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